No health bars
Every card pushes the momentum. Control it, and the match is yours to finish.

Build your deck. Ride the momentum.Take the three count.
There are no health bars in Making the Towns. Every card you play pulls the momentum your way, and the match is won in the ring, with a pin.
Play cards that flow into each other. A good chain sends the momentum surging your way.
Momentum is a tug of war. Every card pushes the bar one way or the other, and the swings can turn fast.
Land your finisher, then go for the pin. The three count is the only way to win.
Every card pushes the momentum. Control it, and the match is yours to finish.
Cards flow into each other. Build a hand that combos and watch the momentum stack up.
Every opponent fights in a pattern: Brawler, Striker, Technician, Powerhouse, or Highflyer. Learn it and beat it.
Reversals let you target your opponent's big move and flip the match on its head.
Five archetypes, one for each move type: strikes, throws, grapples, aerials, and submissions. Each plays its own way.
Managers bring tricks that stack and compound, so every run builds toward something bigger.
Work your way through the wrestling territories, one town at a time. Along the way:
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